Backgroud image from the Keene Memorial Library in Fremont, Nebraska online article: “Library sets up temporary services during renovations” photo by Chris Bristol / Fremont Tribunehttp://www.librarytechnology.org/libraries.pl?City=Fremont&State=Nebraskahttp://www.librarytechnology.org/libraries.pl?State=Nebraskahttp://fremonttribune.com/news/local/library-sets-up-temporary-services-during-renovations/article_ae901d6c-3da0-11df-aae6-001cc4c03286.htmlhttp://fremonttribune.com/news/local/library-sets-up-temporary-services-during-renovations/article_ae901d6c-3da0-11df-aae6-001cc4c03286.htmlhttp://fremonttribune.com/news/local/library-sets-up-temporary-services-during-renovations/article_ae901d6c-3da0-11df-aae6-001cc4c03286.htmlshapeimage_1_link_0shapeimage_1_link_1shapeimage_1_link_2shapeimage_1_link_3shapeimage_1_link_4

Library Test Kitchen at Harvard University, fall 2012 blog + project notes by Chris Molinski (MDesS candidate Harvard Graduate School of Design)  http://chrismolinski.com

Public Collectors is founded upon the concern that there are many types of cultural artifacts that public libraries, museums and other institutions and archives either do not collect or do not make freely accessible. Public Collectors asks individuals that have had the luxury to amass, organize, and inventory these materials to help reverse this lack by making their collections public.

People learn things better through the open-ended, empathetic participation in knowledge-making that games allow. Just dispensing information to people -- though at times enlightening -- can also encourage apathy or forgetfulness. A project developed by Erik Carver and Marisa Jahn, SET is a game that critically examines the dynamics and assumptions of larger social givens. It's a game inspired by toy collectors, tourists, and museum curators.

Throughout the game, players "play" by intervening and reorganizing existing groups of objects, thus questioning categories by constructing and redrawing them. In foregrounding the player's relation to the categories, SET explores the value of one's authorship in the production of knowledge. While games often risk normalizing power relationships by setting social roles and rules in stone, SET tries to do just the opposite.

what is the physical and social life of
library spaces?http://www.flickr.com/photos/87324046@N02/sets/72157631560307012/http://www.flickr.com/photos/87324046@N02/sets/72157631560307012/http://www.flickr.com/photos/87324046@N02/sets/72157631560307012/http://www.flickr.com/photos/87324046@N02/sets/72157631560307012/shapeimage_5_link_0shapeimage_5_link_1shapeimage_5_link_2
Posted September 15, 2012 -- http://www.marisajahn.com/art/set.htmhttp://www.marisajahn.com/art/set.htmhttp://www.marisajahn.com/art/set.htmshapeimage_7_link_0

how can the library

perform (play) itself?